Tag Archives: jeff wayne’s the war of the worlds ps1

The Martian Farm (Recapture Dover)

After two levels in the general “rural England” mould and a third that’s just London, The War of the Worlds gives us its first genuinely unconventional setting. This is the point where the game definitively steps beyond the narrow geographical … Continue reading

Posted in posts | Tagged | Leave a comment

The Factory Operational (Parliament Is Attacked)

It’s evening, the sky an autumn bronze, and Martian forces are massing in central London. A mission falls to us: to marshall the resistance, to build an army, and to defend the city from the invaders. A more intuitive telling … Continue reading

Posted in posts | Tagged | Leave a comment

Bridge Transports Are Hard to Come By (The Martians Land at the Thames)

Every video-game level, to some degree or other, is a response to the one that precedes it. Where the first level of The War of the Worlds began peacefully, the second begins with fire: our introductory fly-by is interrupted by … Continue reading

Posted in posts | Tagged | Leave a comment

The Wind Is Getting Up Now, Soldier (The Training Camp)

Naturally, the first level in Jeff Wayne’s The War of the Worlds is the game’s smallest and most straightforwardly designed. Set in a rural area south of London (specifically Sussex, judging by the loading-screen map), it’s largely a linear affair. Like all fourteen … Continue reading

Posted in posts | Tagged | Leave a comment

Origin and Intentions (Jeff Wayne’s The War of the Worlds: The PlayStation Game)

I suppose I was about five or six years old. My grandparents had a record player. I’m sure they had lots of records, too, but only one of them ever interested me: Jeff Wayne’s Musical Version of The War of … Continue reading

Posted in posts | Tagged | Leave a comment